UDK Custom Weapon Tutorial: Rigging and Animation

Rigging and Animation
Introduction
Rigging: Part 1
Rigging: Part 2
Animation: Part 1
Animation: Part 2
Animation: Part 3
Animation: Part 4
Animation: Part 5

 

Introduction
Animation preparation. Scaling the arms to UDK. Scaling the gun to the arms. Bones versus Pyramids.

 

Rigging: Part 1
Creating the arms skeleton. Capturing the reference pose. Skinning the arms to the skeleton.

 

Rigging: Part 2
Tweaking the skin weights. Creating the weapon skeleton. Skinning the gun to the skeleton.

 

 

Animation: Part 1
Verifying the gun rig. Adding controls. Combining the weapon and arms. Fixing skin weights. Creating idle pose. Setting up the camera.

 

Animation: Part 2
Creating the idle animation. Using the curve editor. Exporting animations. Checking in UDK. Animating run.

 

Animation: Part 3
Animating sprint. Animating equip (advanced controls and using constraints). Exporting and checking.

 

Animation: Part 4
Animating reload.

 

Animation: Part 5
Animating firing. Animating aiming animations. Final exports. Summary and tips.

 



 

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  1. UDK Custom Weapon Tutorial: Modeling | Magic Stone Studios - pingback on February 22, 2013 at 11:00 pm

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