UDK Custom Weapon Tutorial: Modeling

Modeling Preparation, Low Resolution and High Resolution Mesh
Preparation
Low Resolution Mesh: Part 1
Low Resolution Mesh: Part 2
High Resolution Mesh: Part 1
High Resolution Mesh: Part 2
High Resolution Mesh: Part 3
High Resolution Mesh: Part 4
High Resolution Mesh: Part 5
High Resolution Mesh: Part 6
High Resolution Mesh: Part 7
High Resolution Mesh: Part 8
High Resolution Mesh: Part 9

 

Preparation
Tutorial series information and modeling the low resolution proxy mesh.

 

Low Resolution Mesh: Part 1
Setting up the reference and modeling the low resolution proxy mesh.

 

Low Resolution Mesh: Part 2
Finishing the low resolution proxy mesh by adding rough details and unwrapping the mesh.

 

 

High Resolution Mesh: Part 1
Starting the high resolution mesh and detailing the slide.

 

High Resolution Mesh: Part 2
Adding more detail to the slide.

 

High Resolution Mesh: Part 3
Adding the thumb ridges tot he slide. Fixing the rear sight.

 

High Resolution Mesh: Part 4
Smoothing out the grip. Using symmetry.

 

High Resolution Mesh: Part 5
Blending the trigger guard. Refining the grip. Matching the slide channel.

 

High Resolution Mesh: Part 6
Adding finer details. Making separate elements.

 

High Resolution Mesh: Part 7
Final details. Adding the thumb rest. Detailing the magazine. Creating a bullet. Finishing the model.

 

High Resolution Mesh: Part 8
Unwrapping the high resolution mesh.

 

High Resolution Mesh: Part 9
Packing the high resolution UV template. Setting up the pivots for animation.

 



 

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  1. UDK Custom Weapon Tutorial | Magic Stone Studios - pingback on February 22, 2013 at 11:04 pm

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