Magic Stone StudiosMagic Stone Studios http://magicstonestudios.com Tue, 22 Oct 2013 19:01:53 +0000 en-US hourly 1 http://wordpress.org/?v=3.5.1 Tutorials http://magicstonestudios.com/2013/tutorials/ http://magicstonestudios.com/2013/tutorials/#comments Tue, 22 Oct 2013 12:00:45 +0000 Paul Thomas http://magicstonestudios.com/?p=39 Read More »

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Magic Stone Studios UDK Weapon Tutorial

This tutorial has often been regarded as the absolute best tutorial available for UDK developers, as well as, starting 3D artists and animators.

Modeling is taught step-by-step, giving professional advice along the way, including humor, and leaves you feeling like a pro with 3D Studio Max. Animation is taught in the same fashion, right in order, and teaches animation from rigging, skinning, and so on. Basic to advanced UDK practices are also covered during the series.

Programming actually covers the most efficient method of programming with UDK, by extending from the base classes instead of a game, and in the end you will have a solid basic FPS framework to continue building upon. This website will provide additional tutorials to add specific mechanics to the source of the tutorial.

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RATS STEAM http://magicstonestudios.com/2013/rats-steam/ http://magicstonestudios.com/2013/rats-steam/#comments Tue, 22 Oct 2013 09:12:06 +0000 Paul Thomas http://magicstonestudios.com/?p=176 Read More »

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Everyone is now invited to play RATS Multiplayer BETA. Join the RATS Steam Group to keep up with the latest updates, events, and news. The game is in beta, which means everyone should expect bugs, unexpected crashes, and frequent updates to both the game, and servers. The game type running is the RATS Team Deathmatch and the server is limited to 32 players. More game modes and servers to support them are coming soon. Servers are provided by Low Ping Servers.

 

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UDK Custom Weapon Tutorial http://magicstonestudios.com/2013/tutorial/ http://magicstonestudios.com/2013/tutorial/#comments Mon, 21 Oct 2013 12:00:52 +0000 Paul Thomas http://magicstonestudios.com/?p=89 Read More »

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Tutorial Introduction and Preparation
This introduction video will speed you through what this tutorial is all about, what you should have in the end, and general information. Following the video are prerequisite files recommended for this tutorial and the source to those files.

Introduction

NOTE: Tutorial uses November 2011 version of UDK which was the latest of the engine of the time the tutorial was created. For best performance please use the same version or use the forums to find fixes for the latest version.

Tutorial UDK Packages
Tutorial Art Source Files



 

UDK Custom Weapon Tutorial: Modeling »

 

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3D Masons – Game Development, UDK Starter Kits, UDK Frameworks, and Tools http://magicstonestudios.com/2013/3d-masons-game-development-udk-starter-kits-udk-frameworks-and-tools/ http://magicstonestudios.com/2013/3d-masons-game-development-udk-starter-kits-udk-frameworks-and-tools/#comments Mon, 21 Oct 2013 09:25:26 +0000 Paul Thomas http://magicstonestudios.com/?p=182 Read More »

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3D Masons has released the “UDK FPS/RPG Framework 3.0” for preorder. “The FPS framework is essentially a set of assets and scripts that binds the gap between what Unreal Development Kit provides and what a modern FPS is expected to have. There are hundreds of features that are standard in FPS games of today, these features all have to operate correctly, be kept updated with engine development, and work seamlessly over network.” The “FPS Framework” provides a full modern first-person role-playing game that supports a separate game layer to build your UDK games upon for rapid prototyping and commercial development. Read more information at: www.3dmasons.com.

3D Masons is owned and operated by Paul William Thomas, COO, and Lead Programmer of Magic Stone Studios, LLC..

 

 

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UDK Custom Weapon Tutorial: Modeling http://magicstonestudios.com/2013/tutorial-modeling/ http://magicstonestudios.com/2013/tutorial-modeling/#comments Sun, 20 Oct 2013 12:00:58 +0000 Paul Thomas http://magicstonestudios.com/?p=105 Read More »

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Modeling Preparation, Low Resolution and High Resolution Mesh
Preparation
Low Resolution Mesh: Part 1
Low Resolution Mesh: Part 2
High Resolution Mesh: Part 1
High Resolution Mesh: Part 2
High Resolution Mesh: Part 3
High Resolution Mesh: Part 4
High Resolution Mesh: Part 5
High Resolution Mesh: Part 6
High Resolution Mesh: Part 7
High Resolution Mesh: Part 8
High Resolution Mesh: Part 9

 

Preparation
Tutorial series information and modeling the low resolution proxy mesh.

 

Low Resolution Mesh: Part 1
Setting up the reference and modeling the low resolution proxy mesh.

 

Low Resolution Mesh: Part 2
Finishing the low resolution proxy mesh by adding rough details and unwrapping the mesh.

 

 

High Resolution Mesh: Part 1
Starting the high resolution mesh and detailing the slide.

 

High Resolution Mesh: Part 2
Adding more detail to the slide.

 

High Resolution Mesh: Part 3
Adding the thumb ridges tot he slide. Fixing the rear sight.

 

High Resolution Mesh: Part 4
Smoothing out the grip. Using symmetry.

 

High Resolution Mesh: Part 5
Blending the trigger guard. Refining the grip. Matching the slide channel.

 

High Resolution Mesh: Part 6
Adding finer details. Making separate elements.

 

High Resolution Mesh: Part 7
Final details. Adding the thumb rest. Detailing the magazine. Creating a bullet. Finishing the model.

 

High Resolution Mesh: Part 8
Unwrapping the high resolution mesh.

 

High Resolution Mesh: Part 9
Packing the high resolution UV template. Setting up the pivots for animation.

 



 

« UDK Custom Weapon Tutorial | UDK Custom Weapon Tutorial: Rigging and Animation »

 

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UDK Custom Weapon Tutorial: Rigging and Animation http://magicstonestudios.com/2013/tutorial-animation/ http://magicstonestudios.com/2013/tutorial-animation/#comments Sat, 19 Oct 2013 12:00:27 +0000 Paul Thomas http://magicstonestudios.com/?p=122 Read More »

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Rigging and Animation
Introduction
Rigging: Part 1
Rigging: Part 2
Animation: Part 1
Animation: Part 2
Animation: Part 3
Animation: Part 4
Animation: Part 5

 

Introduction
Animation preparation. Scaling the arms to UDK. Scaling the gun to the arms. Bones versus Pyramids.

 

Rigging: Part 1
Creating the arms skeleton. Capturing the reference pose. Skinning the arms to the skeleton.

 

Rigging: Part 2
Tweaking the skin weights. Creating the weapon skeleton. Skinning the gun to the skeleton.

 

 

Animation: Part 1
Verifying the gun rig. Adding controls. Combining the weapon and arms. Fixing skin weights. Creating idle pose. Setting up the camera.

 

Animation: Part 2
Creating the idle animation. Using the curve editor. Exporting animations. Checking in UDK. Animating run.

 

Animation: Part 3
Animating sprint. Animating equip (advanced controls and using constraints). Exporting and checking.

 

Animation: Part 4
Animating reload.

 

Animation: Part 5
Animating firing. Animating aiming animations. Final exports. Summary and tips.

 



 

« UDK Custom Weapon Tutorial | UDK Custom Weapon Tutorial: Modeling

 

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Tutorial by Choice http://magicstonestudios.com/2013/tutorial-by-choice/ http://magicstonestudios.com/2013/tutorial-by-choice/#comments Fri, 18 Oct 2013 12:00:56 +0000 Paul Thomas http://magicstonestudios.com/?p=60 Read More »

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For those of you who know of Magic Stone probably also know about UDK Custom Weapon Tutorial. We had also provided short tutorials on game mechanics continuing from where the tutorial code ends. Easy to follow especially if you donated for the source files.

I am now asking what should a tutorial cover next? Move to third person? RTS style game-play? Both? AI? Let us know what you’re looking to learn by posting a comment or on the forums.

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RATS Beta http://magicstonestudios.com/2013/rats-beta/ http://magicstonestudios.com/2013/rats-beta/#comments Fri, 15 Mar 2013 20:29:14 +0000 Paul Thomas http://magicstonestudios.com/?p=153 Read More »

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We are about to open beta back up to everyone who was previously invited. You will notice drastic changes but that should be expected. The game now comes with a user-friendly launcher, which will download the game, and keep it up-to-date whenever we make changes.

Those who have donated $25 or more will also be invited to join the beta release. In this opening you will have the chance to try out all the standard weapons available to R.A.T.S. and be part of the feature development process. After beta, everyone who participated in beta will automatically start at a higher rank, and given a weapon that no one else can own in-game. To be fair this weapon will be game-play balanced.

More coming soon. I figured I’d mention it for now at least.

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Slow Load http://magicstonestudios.com/2013/slow-load/ http://magicstonestudios.com/2013/slow-load/#comments Sun, 24 Feb 2013 20:21:36 +0000 Paul Thomas http://magicstonestudios.com/?p=144 Read More »

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The tutorials page is fixed to no longer attempt to load all of those tutorial videos. Instead you must click the tutorial title or one of the category anchor links at the top of each tutorial. Each tutorial also has a breadcrumb footer that can be used to navigate the tutorial better.

I wish I had more control of how that specific page was displayed but without spending a lot of time on it at the moment I figured it was best to wait until the layout design was finished. Then I can fine tune each of our pages and for now make sure it’s readable.

Still more work to be done, including moving the programming section of the tutorial, adding in the short tutorials I had posted on the original forums, and then following content updates I’m calling this done for now.

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New Rig http://magicstonestudios.com/2013/new-rig/ http://magicstonestudios.com/2013/new-rig/#comments Sun, 24 Feb 2013 09:40:54 +0000 Paul Thomas http://magicstonestudios.com/?p=132 Read More »

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I’ve just finished spending the day researching parts, prices, specs, and then adjusting to fit within a budget. I’m exhausted since it’s so hard to keep up with the latest technology, their average price, then web surfing to make sure you’re getting the best price or deal. NewEgg.com actually turned out the winner with hands-down the lowest prices including shipping.

If anyone is interested in what I purchased. I started with a new mid tower (IN WIN MANA 134) since the new power supply Jamie bought me is too small for my current full tower. I got this on a good coupon sale that I just had to add to NewEgg shopping cart that made it the cheapest tower with USB 3.0 on the front. It doesn’t half look bad either.

A MSI Z77A-GD65 motherboard which I had selected from preferred specs such as Core i3/i5/i7, 32GB max ram, 2 PCI-E 3.0 slots, 2 PCI-E 2.0 slots, and SATA 6gb/s. This is the cheapest for my preferred specs and it just so happens to have a mail-in rebate, instant rebate, and a free 8GB DDR3 Corsair Vengeance memory.

I went with a quad core, so for the best price of the day I got an Intel Core i5-3570 3.4GHz CPU that should fit the motherboard nice. I had to keep changing the CPU I wanted to purchase and I finally went with this one.

The graphics card, probably the most interesting for game developers and players. I didn’t have much of a budget left after the CPU, motherboard, and case. What I ended up with is a MSI N650Ti-1GD5 GeForce GTX 650 Ti 1GB and the reasons are; 1) the rebate, 2) the cheapest card with the most cores due to the rebate.

Last, I needed to make sure the recent problems aren’t due to the power/electricity in this house, so I purchased a CyberPower CP350SLG UPS to protect against surge and give me backup/saving battery time.

Without problems or delay, I hope to be back to game development within 4-7 days from today, and with a bit of gaming to try the speeds.

 

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